antialiasing je podle karty a jejiho nastaveni, v blendru neni moc dobrej to je pravda. ani s dobrou kartou to neni nic moc, ale to je obecnej problem. dost pomaha pokud mas ten objekt namapovanej, pak se na to jeste aplikujou veci na reseni textury a vypada to lip, ikdyz je to jen jednobarevna textura.
co se tyce FPS tak muzes napsat script, s pomoci pouziti modulu time, nebo sem videl nekde i jinou variantu, a nebo blenderplayer v 2.36 ma moznost ti to ukazet sam. ....show_framerate 1
Kód:
C:\Documents and Settings\mucska>"C:\Program Files\Blender Foundation\Blender\bl
enderplayer.exe" -h
usage: C:\Program Files\Blender Foundation\Blender\blenderplayer.exe [-w [-p l
t w h]] -c [-g gamengineoptions] [-s stereomode] filename.blend
-h: Prints this command summary
-w: display in a window
-p: specify window position
l = window left coordinate
t = window top coordinate
w = window width
h = window height
-f: start game in full screen mode
fw = full screen mode pixel width
fh = full screen mode pixel height
fb = full screen mode bits per pixel
ff = full screen mode frequency
-s: start player in stereo
stereomode: hwpageflip (Quad buffered shutter glasses)
syncdoubling (Above Below)
sidebyside (Left Right)
anaglyph (Red-Blue glasses)
vinterlace (Vertical interlace for autostereo display)
depending on the type of stereo you want
-c: keep console window open
-g: game engine options:
Name Default Description
----------------------------------------
fixedtime 0 Do the same timestep each frame "Enable all
frames"
nomipmap 0 Disable mipmaps
show_framerate 0 Show the frame rate
show_properties 0 Show debug properties
show_profile 0 Show profiling information
vertexarrays 1 Enable vertex arrays
example: C:\Program Files\Blender Foundation\Blender\blenderplayer.exe -p 10 10
320 200 -g noaudio c:\loadtest.blend
example: C:\Program Files\Blender Foundation\Blender\blenderplayer.exe -g vertex
arrays = 0 c:\loadtest.blend
C:\Documents and Settings\mucska>
jm