@AD: diky, tenhle jsem nevidel a klicove slovo "Unfold" bych nevymyslel
Skoda jen zadny ze scriptu mi nejede. Script > Mesh > Unfold mne posila na Consoli, ktere nerozumim:
Unfolding selected object
Using __main__.RandomEdgeIterator
even: True depth: 0
unfolding with overlap detection
Problem unfolding selected object:
sort() takes no keyword arguments
Traceback (most recent call last):
File "/Users/04/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/mesh_unfolder.py", line 1389, in unfold
net.unfold()
File "/Users/04/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/mesh_unfolder.py", line 350, in unfold
trunk.grow()
File "/Users/04/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/mesh_unfolder.py", line 227, in grow
self.branch(tface, edge)
File "/Users/04/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/mesh_unfolder.py", line 249, in branch
overlaps = self.net.checkOverlaps(fold)
File "/Users/04/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/mesh_unfolder.py", line 380, in checkOverlaps
return self.getOverlapsBetweenGL(fold, self.folds)
File "/Users/04/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/mesh_unfolder.py", line 398, in getOverlapsBetweenGL
b = fold.unfoldedFace().bounds()
File "/Users/04/Applications/blender/blender.app/Contents/MacOS/.blender/scripts/mesh_unfolder.py", line 931, in bounds
vv.sort(key=lambda v: v.x)
TypeError: sort() takes no keyword arguments
no net!
A script od Czestmyra, ktereho jsem take musel lovit po netu
(jeho link na blendderartists.org je nefunkcni)
http://czestmyr.wz.cz/2_Programming/4_P ... er_en.html
mi podle popisu pripadal vychytanejsi (export s texturou a do SVG-no parada), ale taky mi nejede. Vyrobi mi dva trojuhelniky a napise ze vse dobre dopadlo
Zkusim mu napsat jestli mi muze pomoci na Blenderartists mel jen jeden prispevek takze tam ho asi nenajdu. Tady mi ale dost vadi, ze musim mit triangel faces. Sice tusim duvod, ale pro tiskoviny se mi to moc nehodi. Mozna to po Unfold staci zase prevest na obdelniky.
@jucas: diky, ale psal jsem ze potrebuju udrzet proporce a to Loop rozhodne nedela. Potreboval jsem to na potisk krabice nebo papirove tasky takze proporce a sousedici shodne hrany jsou priorita. Prose presne to co dela Pepakura (jak psal AD). Ale citim to stejne na co hromada drobneho softu kdyz na to blender ma ama tolik sikovnych fanousku
Proste mne jen prekvapuje, ze to neni jedna ze zakladnich funkci.
Pokud mate nekdo jinou konkretni zkusenost jsem hladovy